2026
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For the Lenovo Legion Go S SteamOS launch, our objective was clear: showcase value authentically, make the brand unmistakable, and connect with a broader gaming audience, from cozy players to competitive gamers and first-time handheld adopters. In a category dominated by neon visuals, aggressive edits, and exaggerated hype, much of gaming hardware marketing feels interchangeable. Rather than compete with the noise, we leaned into it. The campaign deliberately exaggerated familiar tropes, transforming them into self-aware parody that invited audiences to laugh with us instead of tuning out. Led by Brian Baumgartner, whose cultural familiarity and comedic timing grounded the concept, the hero film playfully jumped between gaming archetypes before expanding into a larger narrative. In a staged extension, Baumgartner “borrowed” Lenovo Legion Go S devices from set and launched a rogue-style giveaway, trading units for SteamOS game recommendations. The activation created a natural bridge between entertainment and product education. The story did not stop with the hero content. Creators across North America, APAC, and EMEA adapted the idea in their own voices and formats, turning the campaign into a global cultural moment that resonated across communities and play styles. By respecting the audience and meeting them where they are, the campaign transformed a product launch into something participatory and shareable. The results reflected that shift: 17.1 million views, 107,000 social engagements, more than 2,700 new Instagram followers, and over 600 giveaway participants.
Credits
Entrant Company
阿里巴巴
Category
Strategic Program - Employee Relations
Entrant Company
SEK | Part of GREY
Category
Experiential & Immersive - Brand Engagement Event
Entrant Company
Toronto Film School
Category
Advertising - Advertising Campaign
Entrant Company
The Dylan Agency
Category
Integrated Marketing - Integrated Marketing Campaign